Maya was used as the primary software for this modeling process.
I first modeled a plate, creating a high-poly version by applying subdivision and beveled edges to enhance surface detail.
After completing the high-poly plate, it was prepared as a prop for character interaction.


I then imported a giant character model and arranged multiple giants in a row.
The giants were posed holding the plate while eating, forming a continuous action.
To achieve a stop-motion-like effect, each successive giant was posed with its arms raised slightly higher than the previous one, resembling individual frames of an animation.

Finally, the models were exported from Maya in FBX format and imported into Unreal Engine for scene integration.
In addition, I introduced several point lights to further enhance the overall atmosphere.
