Showreel
Category: Maya
Week 11:Body Mechanics Polish
Animation Polish – Key Points
- Focus on refining timing, spacing, and motion clarity in the final stage.
- Apply tutor feedback by removing one rolling action and keeping only a single roll.
- Use the simplified action to allow more time for refinement and stronger execution.
- Ensure the remaining roll reads clearly and feels purposeful.
- Smooth transitions between poses to improve overall flow.
- Refine weight consistency and body mechanics throughout the animation.
- Add subtle overlap, follow-through, and easing for a polished result.


Pay attention to the range of arm movement and the direction your face is facing.


Week 10:Body Mechanics Block Fix
Tutor Feedback – Key Points
- The key actions and key poses should be clearer to improve overall readability.
- Strengthen the contrast between poses so the main beats of the movement stand out.
- Improve step spacing and stride length control to achieve more consistent timing.
- Make the weight shift more obvious, especially during transitions between steps.
- Ensure foot placement feels intentional and grounded, avoiding uneven or sliding steps.
- Refine timing to better support the rhythm and flow of the movement.
- Keep the motion aligned with the character’s intent and body mechanics.




Week 9:Body Mechanics Block
Animation Blocking – Key Points
- Place the main key poses according to the timing defined in the planning stage.
- Focus on overall poses, body orientation, and direction of action, not details.
- Clearly define the anticipation pose with a lowered center of gravity before takeoff.
- Use a minimal number of keys in the airborne phase to describe the flip and rotation.
- Emphasize the body’s main axis and rotation direction during the jump.
- Keep the head position stable to maintain clarity and orientation.
- Create a clear landing pose with bent knees to show weight absorption.
- Avoid secondary motion and offsets during blocking; prioritize pose readability and timing.
Week 8:Body Mechanics
Reference
Animation Planning – Key Points
- Build the action around clear key poses that define each major phase of the movement.
- Use a strong anticipation pose with a lowered center of gravity to prepare for the jump.
- Shift the weight forward and downward before takeoff to create believable force and momentum.
- Let the torso drive the rotation in the air, with arms and legs assisting balance and control.
- Keep the head relatively stable during the flip to maintain clarity and orientation.
- Design clean, readable silhouettes at the extreme poses, especially in the airborne phase.
- Absorb impact on landing by bending the knees and pitching the body forward slightly.
- Settle the character back into a balanced standing pose with controlled recovery.
- Follow the planning timing closely before adding in-betweens and polish.
Planning

2D Planning
Hand Pose

Pose to Pose Animation



Static Hand Pose – Key Points
Even in a static pose, the hands should maintain natural tension and clarity. Avoid perfectly straight or symmetrical fingers; introduce subtle variations in finger curvature to suggest relaxation or tension. Pay attention to the relationship between the wrist and forearm to prevent stiffness. The hand pose should support the character’s emotion and the overall body pose, making the static hand feel alive rather than frozen.
Walk Cycle
Walk Cycle – Key Points
- Define the character’s personality, mood, and pacing before animating.
- Establish clear key poses: Contact, Down, Passing, and Up.
- Maintain proper weight shift and center of gravity movement throughout the cycle.
- Add natural up-and-down and side-to-side motion to the body.
- Animate arm swings in opposition to the legs, following clean arcs.
- Ensure foot contacts feel grounded and show weight; avoid foot sliding.
- Use proper timing and spacing to control rhythm and speed.
- Add overlap and follow-through for a smooth, natural result.
Reference
1.0
2.0
Week 5: Pose to Pose
To make sure a pose is balanced and that the weight is distributed correctly you should draw a line through the middle of the pose and if there is the same amount of positive space on each side then your pose is balanced.
Pose-to-Pose Animation Workflow
Step 1: Define the action intent
Clearly establish the goal of the shot (energy, timing, weight, and emotion).
Step 2: Shoot and study reference
Perform and record the action to capture realistic timing, weight shift, and body mechanics.
Step 3: Create strong key poses
Design the most important poses that clearly communicate the action and its rhythm.
Step 4: Add in-betweens
Build smooth transitions between key poses while maintaining clarity and flow.
Step 5: Refine using animation layers
Enhance weight, balance, and secondary motion without breaking the original key poses.
Step 6: Review and iterate
Compare with reference, get feedback, and adjust timing and poses to improve realism and readability.
1.0
2.0
Reference
Week 4: Juice Box Polish
Juice Box Polish:
- More obvious stretching and squeezing, the strong contrast of poses makes the juice box look more vivid.
- When the juice box jumps, pay attention to the timing and spacing to achieve a better sense of suspension.
- Pay attention to the movement trajectory, the beauty of the arc shape.
- Introduce more detailed variations.
Golden Pose:



Week 4: Walker
Reference:
- When the right foot is lifted, the hips tilt to the left and the center of gravity shifts to the left.
- When the right foot is lowered, the center of gravity is in the middle.
- The center of gravity shifts to the right foot and the left foot is lifted.
- The left foot is lowered and the center of gravity returns to the middle.
Animating:
Feedback:
https://syncsketch.com/sketch/xJneLMUrthq3
Fix
Feedback: