Pose to Pose Animation



Static Hand Pose – Key Points
Even in a static pose, the hands should maintain natural tension and clarity. Avoid perfectly straight or symmetrical fingers; introduce subtle variations in finger curvature to suggest relaxation or tension. Pay attention to the relationship between the wrist and forearm to prevent stiffness. The hand pose should support the character’s emotion and the overall body pose, making the static hand feel alive rather than frozen.
Walk Cycle
Walk Cycle – Key Points
- Define the character’s personality, mood, and pacing before animating.
- Establish clear key poses: Contact, Down, Passing, and Up.
- Maintain proper weight shift and center of gravity movement throughout the cycle.
- Add natural up-and-down and side-to-side motion to the body.
- Animate arm swings in opposition to the legs, following clean arcs.
- Ensure foot contacts feel grounded and show weight; avoid foot sliding.
- Use proper timing and spacing to control rhythm and speed.
- Add overlap and follow-through for a smooth, natural result.
Reference
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