Rendering in Unreal Engine
After completing the environment and camera animation, I used Movie Render Queue to render the final sequence. The output resolution was set to 1920×960, and the sequence was exported as an image sequence to ensure stable image quality and allow for post-production adjustments.


Editing in After Effects
The rendered image sequence was imported into Adobe After Effects for editing. I assembled the final video, adjusted the timing, added sound effects and background audio, and exported the final MP4 version. This stage helped improve the overall pacing and atmosphere of the project.

Anxiety Cube