Assessment 1: Heavy Object & Change of Mind (Blocking Plus)
Feedback: https://syncsketch.com/sketch/4340DcPDFdzv/
Assessment 2: Facial Pose (Photo Ref)



Assessment 1: Heavy Object & Change of Mind (Blocking Plus)
Feedback: https://syncsketch.com/sketch/4340DcPDFdzv/
Assessment 2: Facial Pose (Photo Ref)



Maya Workflow & Technical Foundations
In Week 4, the focus shifted to strengthening fundamental Maya workflow skills that support clean and efficient animation production. Key learning points include:
Assessment 1: Facial Pose





Feedback: https://syncsketch.com/sketch/8gvnkaMSkZc5/
Key feedback for improving facial poses includes:
Assessment 2: Heavy Object & Change of Mind (Blocking)
Feedback: https://syncsketch.com/sketch/4340DcPDFdzv/
Assessment 3: Stitch’s Tea Party
Story Structure, Acting & Technical Foundations
In Week 3, the focus expanded from basic storytelling into how story structure, acting decisions, and technical setup work together in animation. Key learning points include:
Heavy Object & Change of Mind (Planning)
https://syncsketch.com/sketch/4340DcPDFdzv
Feedback:
Previs – Hunter To Prey (Final)
In Week 2, the class focused on the fundamentals of storytelling and narrative structure. Key takeaways from this week include:
Assignment 1 : Story Pitch
Once upon a time, there was a little bird that couldn’t fly. Every day, he practiced hard but still couldn’t fly very high. Until one day, a flood hit and the water level rose rapidly. The little bird gathered its courage again and tried once more. Finally, it managed to fly, soaring towards the sky it had long desired.

Assignment 2: Cinematography Analysis
Assignment 3 : Previs – Hunter to Prey
The gist of the story is that the hunter discovered a wounded monster and pursued it with vigor. He kept chasing it but unknowingly fell into the monster’s trap. In fact, the monster was feigning injury. The so-called prey was actually the real hunter in this entire scheme.
I collaborated with Yu Tang to design this animation. I drew the storyboards, as well as designed and produced shots 4 to 15.

5+5 Emotions
Before opening Maya, the first task was to understand the storyboard:
The camera should never be placed randomly.
Every camera decision must serve the story.
One of the most important concepts from this class is:
The camera is another character in the scene.
This means:
In Maya, this translates into being very intentional with:
While recreating the storyboard in Maya, I practiced using fundamental camera language tools:
We were allowed to make small adjustments to the storyboard when necessary.
This taught me an important lesson:
Storyboards represent intention, not technical limitation.
In 3D space:
As long as the original storytelling intent is preserved, adjusting the camera is part of the filmmaking process.
Assignment 1:
My story design is that a melancholic person is drinking to drown their sorrows. The close-up shots are used to emphasize the main character.


This is the shooting assignment I made based on Xiaomeng’s storyboard.
Assignment 2:
This is an animation analysis storyboard.


References
Collected by Yi Zhang
Element reference:
We aim to distill four circular elements that are most representative of the Audi brand. Through an abstract interpretation of the circle as a core visual form, the project emphasizes the brand values of unity, collaboration, and coherence conveyed by Audi. At the same time, these four elements symbolically represent Audi’s key strengths in performance, speed, safety, and technological innovation, reflecting the brand’s pursuit of a refined balance between rational design and outstanding engineering excellence.









Audi R26






Some commercials of Audi that focus on the logo:
https://www.artstation.com/artwork/39JXmo
Poprsal
By Liz
Sketch
By ChiChi Wang



Week 12 marked the completion of my research journey. I finalised my critical report and audio-visual presentation, ensuring consistency across all components.
Reflecting on the process, I realised that my understanding of emotional design in cooperative games had deepened significantly. The unit enabled me to combine theory, design analysis and personal research interests into a coherent academic investigation.
This research has not only contributed to my academic development, but has also influenced my future creative practice, encouraging me to consider emotional healing as a meaningful design goal in interactive media.
Presentation
Critical Report
In Week 11, I translated my written research into a three-minute audio-visual presentation. This required me to distil my research into key points and present them clearly.
The process helped me better understand my own argument and research focus. Presenting my findings visually reinforced the importance of clarity and coherence in research communication.
Week 10 emphasised thesis structure, academic language and Harvard referencing. I revised my essay to ensure formal tone, clarity and correct citation.
This process helped me recognise the importance of academic structure in communicating research effectively. I refined my arguments and ensured that every claim was supported by academic sources or case analysis.
Week 10 was crucial in transforming my research into a polished academic essay.
Week 9 focused on literature review structure and academic writing conventions. I reviewed key texts by Isbister, Bopp et al., and Depping & Mandryk, focusing on emotional experience and cooperation in games.
Rather than summarising individual studies, I began synthesising their arguments to position my research within existing academic discourse. I identified that while emotional engagement is widely discussed, emotional healing through cooperative design remains underexplored.
This week helped me clarify the academic contribution of my research and refine my critical voice.