Landscape Creation Process
During the terrain creation process in Unreal Engine, I focused on shaping the overall landscape and refining its details. The main steps are outlined below:
- Creating the Landscape
- I used Unreal Engine’s Landscape System to create the base terrain, setting appropriate size and resolution to establish the overall structure of the scene.
- Sculpting the Primary Terrain Forms
- Using tools such as Sculpt, Smooth, and Flatten, I shaped the main landforms, focusing on elevation changes, mountain forms, and overall depth.
- Enhancing Mountain Structures
- I further refined the terrain to create steeper ridges and rocky areas, enhancing the realism and visual impact of the environment.
- Refining Details and Transitions
- The Smooth tool was applied to soften harsh transitions and improve the natural flow between different terrain areas.
- Testing Lighting and Camera Angles
- Throughout the process, I adjusted camera viewpoints and observed how the terrain responded to lighting, ensuring clear silhouettes and strong depth in the scene.
- Preparing for Vegetation and Scene Setup
- After completing the base terrain, I reserved suitable areas for procedural vegetation and future scene elements.


The terrain was designed as an isolated island enclosed by a circular river, with the central island representing the source of the wastewater pollution.
I used Unreal Engine’s Landscape Layer Blend node to blend grass, rock, and dirt materials, allowing the terrain surfaces to be painted directly onto the landscape.

