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Unreal Engine

Week 6:Modify the Vegetation and Rocks

Vegetation System Adjustment Process

  • I used Unreal Engine’s Vegetation System to modify and refine the placement of rocks and vegetation across the scene.
  • Additional elements such as dynamic grass, trees, and rocks were added to enrich the environment and increase visual density.
  • By adjusting the random scale settings, I introduced size variation across vegetation assets to avoid repetition.
  • The vegetation system was configured to allow natural randomness in placement, rotation, and scale, creating a more organic look.
  • This approach helped the environment feel more believable and visually varied while maintaining efficient scene performance.

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