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Vegetation System Adjustment Process
- I used Unreal Engine’s Vegetation System to modify and refine the placement of rocks and vegetation across the scene.
- Additional elements such as dynamic grass, trees, and rocks were added to enrich the environment and increase visual density.
- By adjusting the random scale settings, I introduced size variation across vegetation assets to avoid repetition.
- The vegetation system was configured to allow natural randomness in placement, rotation, and scale, creating a more organic look.
- This approach helped the environment feel more believable and visually varied while maintaining efficient scene performance.