Week 6 focused on mise-en-scène, composition, staging and spatial organisation. These concepts highlighted how meaning is constructed visually through arrangement, movement and interaction within space.
Applying this to games, I analysed how player positioning, screen direction and spatial cooperation influence emotional experience. In cooperative games, players must coordinate actions within shared space, making spatial design a crucial emotional factor.
I observed that games like It Takes Two design spaces that require mutual awareness and coordination, reinforcing emotional connection between players. This spatial interdependence reduces individual pressure and supports emotional regulation.
This week significantly advanced my research by connecting film theory concepts to interactive and cooperative game design.