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Week 4 : Project Feedback

Anxiety Cube|Concept & Idea

Anxiety Cube is an interactive Unreal Engine experience that explores invisible forms of anxiety in contemporary life.

The project takes the form of a cube divided into four connected rooms. Each room represents a different source of anxiety: time pressure, information overload, urban noise, and inner reflection. The player moves through these spaces in first-person view, experiencing how anxiety gradually builds through environmental storytelling, sound design, and interactive elements.

At first, each room appears calm and empty. As the player approaches the centre of the space, objects begin to float, sounds become louder, and the environment feels increasingly overwhelming. These reactions visualise the way anxiety can be triggered by everyday experiences and external pressures.

The final room contrasts the previous spaces by offering silence and stillness. It encourages the player to pause, breathe, and reconnect with their own thoughts. However, the ending hints that the cycle may begin again, reflecting how anxiety is often an ongoing part of modern life rather than something that can be completely removed.

The project aims to transform abstract emotions into an immersive spatial experience, allowing audiences to physically move through and reflect on different forms of anxiety.

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