Categories
FMP

Week 2 :

Scene 1:

1. Terrain creation

    Terrain Production

    • Created and adjusted the basic terrain for the amusement park.
    • Applied different landscape materials, such as grass, dirt and rock, to create natural ground variation.

    Plant Production

    • Added dynamic plant instances to make the environment feel more alive.
    • Adjusted the random scale of the plants to avoid repetitive and identical vegetation.
    • Adjusted the plant density in different areas to create a more natural distribution.
    • Adjusted the placement and distribution of the plants to fit the composition of the amusement park.

    2. Snowflake particle creation

    Snow Particle Production

    • Created a Niagara particle system to generate falling snow.
    • Adjusted the spawn rate to control the density of the snow.
    • Adjusted the particle size and falling speed to create a more natural snow effect.
    • Added slight random movement and wind variation to make the snow fall less uniformly.
    • Adjusted the particle distribution area so that the snow could cover the whole amusement park.
    • Applied a snowflake texture to the particles to make the effect more realistic.

    3. Import Maya animation

    Maya Animation – Ferris Wheel and Pirate Ship

    • Created the Ferris wheel and pirate ship animations in Maya.
    • Set up the main rotation and swinging movements to make the amusement park rides feel natural.
    • Adjusted the animation timing and speed to create smooth and continuous motion.
    • Prepared the animations for later export to Unreal Engine.

    4. The clown’s hint

    Clown Pollution Transformation

    • Created three different material states for the clown, showing the progression from clean to increasingly polluted and damaged.
    • Used Visibility keyframes in Sequencer to switch between the three clown states and create the pollution transformation.
    • Designed the transitions to appear suddenly rather than gradually, making the pollution feel unexpected.
    • Used this sudden change to create a horror-like and unsettling feeling, making the clown a visual symbol of the carnival’s corruption.
    • This transformation also foreshadows the development of pollution in the later scenes, showing how the once beautiful carnival gradually becomes corrupted.

    Leave a Reply

    Your email address will not be published. Required fields are marked *