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Unreal Engine

Week 3:Landscape System

Landscape Creation Process

During the terrain creation process in Unreal Engine, I focused on shaping the overall landscape and refining its details. The main steps are outlined below:

  1. Creating the Landscape
    • I used Unreal Engine’s Landscape System to create the base terrain, setting appropriate size and resolution to establish the overall structure of the scene.
  2. Sculpting the Primary Terrain Forms
    • Using tools such as Sculpt, Smooth, and Flatten, I shaped the main landforms, focusing on elevation changes, mountain forms, and overall depth.
  3. Enhancing Mountain Structures
    • I further refined the terrain to create steeper ridges and rocky areas, enhancing the realism and visual impact of the environment.
  4. Refining Details and Transitions
    • The Smooth tool was applied to soften harsh transitions and improve the natural flow between different terrain areas.
  5. Testing Lighting and Camera Angles
    • Throughout the process, I adjusted camera viewpoints and observed how the terrain responded to lighting, ensuring clear silhouettes and strong depth in the scene.
  6. Preparing for Vegetation and Scene Setup
    • After completing the base terrain, I reserved suitable areas for procedural vegetation and future scene elements.

The terrain was designed as an isolated island enclosed by a circular river, with the central island representing the source of the wastewater pollution.

I used Unreal Engine’s Landscape Layer Blend node to blend grass, rock, and dirt materials, allowing the terrain surfaces to be painted directly onto the landscape.

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