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- The placement and visual appearance of the water bodies were refined to ensure they aligned with the terrain and the narrative concept.
- I used Unreal Engine’s Water System to create and manage the water bodies in the scene.
- Three rivers were created to surround the terrain and guide the flow of the polluted wastewater.
- A lake was also added as a collection point for the water, enhancing the depth and structure of the environment.
- Parameters such as width, depth, and flow direction were adjusted to achieve more natural-looking rivers.
- The water color was adjusted to black to better reflect the theme of polluted wastewater.