I metaphorically represent the Earth as a damaged amusement park.
An amusement park is meant to be filled with laughter and joy, symbolizing happiness and wonder. However, after being eroded by polluted wastewater, it is left in a state of decay, desolation, and eeriness. To better align with this theme, I collected the following model assets.
Even in a static pose, the hands should maintain natural tension and clarity. Avoid perfectly straight or symmetrical fingers; introduce subtle variations in finger curvature to suggest relaxation or tension. Pay attention to the relationship between the wrist and forearm to prevent stiffness. The hand pose should support the character’s emotion and the overall body pose, making the static hand feel alive rather than frozen.
Walk Cycle
Walk Cycle – Key Points
Define the character’s personality, mood, and pacing before animating.
Establish clear key poses: Contact, Down, Passing, and Up.
Maintain proper weight shift and center of gravity movement throughout the cycle.
Add natural up-and-down and side-to-side motion to the body.
Animate arm swings in opposition to the legs, following clean arcs.
Ensure foot contacts feel grounded and show weight; avoid foot sliding.
Use proper timing and spacing to control rhythm and speed.
Add overlap and follow-through for a smooth, natural result.
To make sure a pose is balanced and that the weight is distributed correctly you should draw a line through the middle of the pose and if there is the same amount of positive space on each side then your pose is balanced.
Pose-to-Pose Animation Workflow
Step 1: Define the action intent Clearly establish the goal of the shot (energy, timing, weight, and emotion).
Step 2: Shoot and study reference Perform and record the action to capture realistic timing, weight shift, and body mechanics.
Step 3: Create strong key poses Design the most important poses that clearly communicate the action and its rhythm.
Step 4: Add in-betweens Build smooth transitions between key poses while maintaining clarity and flow.
Step 5: Refine using animation layers Enhance weight, balance, and secondary motion without breaking the original key poses.
Step 6: Review and iterate Compare with reference, get feedback, and adjust timing and poses to improve realism and readability.