Categories
Unreal Engine

Week 2:Model Collection

I metaphorically represent the Earth as a damaged amusement park.

An amusement park is meant to be filled with laughter and joy, symbolizing happiness and wonder. However, after being eroded by polluted wastewater, it is left in a state of decay, desolation, and eeriness. To better align with this theme, I collected the following model assets.

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Maya

Semester 1 Final Assessment

Showreel

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Maya

Week 11:Body Mechanics Polish

Animation Polish – Key Points

Pay attention to the range of arm movement and the direction your face is facing.

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Maya

Week 10:Body Mechanics Block Fix

Tutor Feedback – Key Points

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Maya

Week 9:Body Mechanics Block

Animation Blocking – Key Points

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Maya

Week 8:Body Mechanics

Reference

Animation Planning – Key Points

Planning

2D Planning

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Maya

Week 7:

Hand Pose

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Maya

Week 6:

Pose to Pose Animation

Static Hand Pose – Key Points

Walk Cycle

Walk Cycle – Key Points

Reference

1.0

2.0

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Maya

Week 5: Pose to Pose

Pose-to-Pose Animation Workflow

Step 1: Define the action intent
Clearly establish the goal of the shot (energy, timing, weight, and emotion).

Step 2: Shoot and study reference
Perform and record the action to capture realistic timing, weight shift, and body mechanics.

Step 3: Create strong key poses
Design the most important poses that clearly communicate the action and its rhythm.

Step 4: Add in-betweens
Build smooth transitions between key poses while maintaining clarity and flow.

Step 5: Refine using animation layers
Enhance weight, balance, and secondary motion without breaking the original key poses.

Step 6: Review and iterate
Compare with reference, get feedback, and adjust timing and poses to improve realism and readability.

1.0

2.0

Reference

Categories
Maya

Week 4: Juice Box Polish